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A Comprehensive Comparison: Advanced Dungeons Dragons vs Basic Dungeons Dragons

January 06, 2025Culture3736
A Comprehensive Comparison: Advanced Dungeons Dragons vs Basic Dungeo

A Comprehensive Comparison: Advanced Dungeons Dragons vs Basic Dungeons Dragons

The world of role-playing games, particularly the classic Dungeons Dragons, is a treasure trove of lore and intricate rules. Two of the most famous rule sets are Advanced Dungeons Dragons (ADD) and Basic Dungeons Dragons (BECMI). Many enthusiasts debate the differences between these two systems, often leading to varied opinions. This article aims to provide a detailed comparison to help players and game masters understand the nuances of both systems.

Origins and Development

Both ADD and BECMI were part of the expansive work of Gary Gygax and Dave Arneson, the creators of Dungeons Dragons. These two pioneers laid the foundations for the role-playing genre. However, their relationship soured, leading to a legal dispute over the rights to the Dungeons Dragons name.

Ultimately, a settlement was reached where Gygax would hold the rights to Advanced Dungeons Dragons (EXPanded version), while the rights to the original Dungeons Dragons would be shared by both. BECMI, or Basic Expert Cook-Master I, was the rule set developed jointly by Gygax and Arneson, while ADD was primarily the work of Gygax alone.

Rules and Depth

Basic Dungeons Dragons (BECMI), as the name suggests, is a simpler system compared to its more complex counterpart.

Character Creation: In ADD, players could roll 4d6, discarding the lowest die. In BECMI, the process is simpler, involving a roll of 3d6. Class Variety: Non-human races in BECMI could only be thieves, whereas in ADD, elves, dwarves, and halfings could have a wider range of classes. Additionally, gnomes, half-orcs, and half-elves could only be considered as thieves. Cleric Spell Availability: In BECMI, clerics only obtain spells at level 2, a significant difference from ADD where they had access to spells earlier. Weapons and Attacks: BECMI does not feature multiple attacks per round, unlike ADD which included such complex rules.

While the differences are not extensive on the surface, they represent a shift towards simplicity and ease of gameplay in BECMI while ADD offers a richer, more complex system for those who enjoy intricate rules and options.

Mechanics and Depth

The sheer volume of books in both systems reflects their depth. When stacked, ADD's books measure a considerable height, possibly over five feet, compared to the meager 9 inches of BECMI books. The modules and additional materials for ADD further extend this reach, reaching over a foot in total.

Monsters: ADD features far more varied and complex monsters, allowing for a more diverse and challenging gameplay experience. Spells and Magical Items: ADD boasts a greater variety and depth of spells and magical items, making for more engaging and tactical play. Dungeon Master's Guide: ADD's Dungeon Master's Guide delves into obscure and detailed topics, providing a rich guide for game masters to enhance their campaigns.

Therefore, while Basic provides a streamlined and accessible entry point into the world of DD, Advanced Dungeons Dragons offers a more involved and comprehensive experience for those who want to delve deeper into the intricacies of role-playing games.

Conclusion

The fundamental choice between Advanced Dungeons Dragons (ADD) and Basic Dungeons Dragons (BECMI) depends on the player's preference for depth and complexity. For a more straightforward and user-friendly experience, BECMI is the way to go. However, for a richer and more extensive gaming experience, ADD provides the tools needed to explore a vast and detailed world.

Whether you are setting up your very first campaign or enhancing an existing one, understanding the differences between these two rule sets can help you make the most of your gaming experience. Happy adventuring!