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Final Fantasy: The Franchises Decline and Its Ideal Exit Point

March 04, 2025Culture4906
The Decline of Final Fantasy: An Analysis of Sequel Legacies Throughou

The Decline of Final Fantasy: An Analysis of Sequel Legacies

Throughout the history of Final Fantasy, the series has maintained a consistent presence in the gaming world. However, there have been several moments where the franchise seemed to take a step backward. This article explores the peak of the series and questions whether any of the later games, such as Final Fantasy VI or Final Fantasy VII, could have served as an ideal stopping point for the series.

What Made Final Fantasy a Legacy

The series took a significant leap in 1993 with the release of Final Fantasy IV, which quickly became the benchmark for the original six games in the main series. These titles blended exceptional storytelling, engaging battle systems, and stunningly memorable characters, all of which helped to establish the Final Fantasy franchise. However, as the series progressed, the quality of games in the later years started to wane.

The Turning Point: Final Fantasy VI (1994)

Final Fantasy VI represents the cusp of the series' decline. Despite being well-regarded, this game marks the beginning of a trend where the series started to rely more on cutscenes and less on engaging dialogue and gameplay. This shift marked a significant departure from the fans' expectations. Many argue that once the narrative became a focal point, the game could not keep up with the expectations set by the beloved fourth installment.

Final Fantasy VII: The Cultural Impact and Critique (1997)

Final Fantasy VII, released in 1997, brought the franchise to uncharted territories. It was not only a technical marvel but also a cultural phenomenon. The game’s impact is undeniable, and it firmly established the series in the mainstream gaming sphere. However, the sharp decline in game quality from the previous entries places this installment as a critical turning point. While the storyline, character development (especially Cloud’s compelling journey), and iconic themes like "Dirge of Cerberus" remain beloved elements, the game’s reliance on these cutscenes and its sometimes convoluted plot resulted in a frustrating experience for many players.

Why Neither VI nor VII Could Have Been Reasonable Stops

Both Final Fantasy VI and Final Fantasy VII brought drastic changes to the franchise. VI started the trend of decreasing game quality, which continued with Final Fantasy VIII, a game that many fans have long decried as one of the weakest in the series. If we were to consider an ideal stopping point, it must fit within the contexts of both game quality and player satisfaction. Despite the significant narrative draws of VI and the cultural impact of VII, both titles still delivered a solid gaming experience, which makes them unsuitable as definitive shutdown points.

Conclusion: The Quest for Perfection in Sequels

Ultimately, the question of which game Final Fantasy should have stopped with is a matter of personal preference and historical context. However, VI and VII certainly provide interesting points for debate. While the former might have seen a more balanced narrative and gameplay, the latter’s cultural and emotional impact cannot be denied. In the world of video game sequels, maintaining the balance between story and gameplay is crucial, and the shift in this balance marks a critical turning point for the franchise.